***READ MANUAL BEFORE USE***
If you are visiting this site for the first time and would like to use this "CALL OF DOOM: TARKOV" MOD, please be sure to read the manual on how to launch the MOD in this article before downloading it.
Unless you prepare it according to the manual, you won't even be able to start the game.
Also, at this time I cannot provide much technical support beyond what is written in this article.
NEWS:
The 2025 CALL OF DOOM project is
"CALL OF DOOM: TARKOV = VENDETTA = "
(In previous articles, it was written as "V2", but the title has been changed to this.)
This is a mod that expands significantly from the currently released COD:TARKOV version 1.
Version 1 already includes 100 firearms, but VENDETTA is characterized by the fact that it ignores all criticism and forcibly adds more weapons.
"VENDETTA" is scheduled for release sometime in 2025.
Teaser Trailer:
(The contents of this trailer are fiction.)
You may wonder, "Is this just adding more weapons?" but to me it is a meaningful action.
"VENDETTA" means strong revenge.
The original CALL OF DOOM, released in 2017, featured a vast arsenal of weapons. Compared to the latest COD:TARKOV, it's a pretty crude and underdeveloped mod, so there's really no need for you to play it again.
But what is clear is that my ethos of wanting all of my favorite guns to be available in DOOM has never changed.
To be honest, there are 100 firearms registered in "CALL OF DOOM: TARKOV", but at the time I carefully selected the types of weapons while being careful not to stray too far from the atmosphere of Escape from TARKOV.
In "VENDETTA" I am throwing off the shackles that have been holding my mind back, and new weapons are being added until my DOOM editor breaks.
A realistic plan is to have 30 new weapons, but if the DOOM editor doesn't break at that time I might add 40 or 50 new weapons.
And as always, that doesn't include any sci-fi ray guns.
In addition to EFT weapons such as the 9x39mm rifle family that were not included in version 1, many weapons from the Call of Duty series will return.
VENDETTA will add veteran rifles such as the SVU, FAMAS, and G3, as well as weapons such as the DP-12 and Malyuk that will probably never be added to EFT again.
I think adding new weapons is the first priority, so adding new features will come later.
However, since it is very difficult for players to access all 150 weapons in one gameplay, I would like to add a new feature that allows players to purchase weapons and items.(This plan may change in the future.)
A LIGHT version of VENDETTA will also be available, but I think there will be players who think that the 100 weapons in Ver1 are enough, so I intend to keep the Ver1 download available even after the release of VENDETTA.
As always, I'm making this mod for my own DOOM so I don't listen to criticism or feedback.
Also, I don't have the capacity to accept requests.
It's free if users just say it, but it takes a lot of effort to actually implement new features. As for weapon requests, I don't want to waste valuable data space registering weapons that I don't really like.
Anyway, "CALL OF DOOM: TARKOV = VENDETTA = " is scheduled to be released sometime in 2025.
Follow me only if you are ready to face 150 weapons.
(These screenshots were captured from the Ashes 2063 map.)
If you want to stay up to date with all the latest MOD news, subscribe to my Youtube channel. I only post big news on MODDB.
CALL OF DOOM:TARKOV (Ver1) :
Full version download:
Download [ NEW ] CALL OF DOOM:TARKOV (Ver 1.2) - ModDB
Light version download:
Download [ LIGHT Ver ] CALL OF DOOM:TARKOV (Ver 1.2) Lightweight version for low-end PC - ModDB
This time I have also released a "LIGHT version" which reduces the size of the graphic files by 50%.
The guns will look blurry and in lower resolution, but you'll have access to the exact same features and weapons as in the full version.
Of course, you'll also have access to new weapons from Ver1.2, such as ASVAL.
However, this mod was made for my 1920x1080 monitor, so the issue of weapon pickup icons and weapon spec sheets being extremely hard to read when playing at any other resolution remains.
I don't know how to create a system that displays icons that adapt to the player's current resolution.
Also, although this is a lite version, it doesn't mean that I also start supporting users to play the game on their mobile phones.
I developed this mod for PC gameplay and know nothing about DOOM on mobile phones. I cannot reduce the file size of this mod any further while still maintaining the essential parts of this mod, and I will not provide support for any other issues.
Download 1.2 UPDATE PATCH for CALL OF DOOM: TARKOV (Ver 1.2) - ModDB
Small update:
I fixed an issue where the .338 Magnum rifle would not fire bullets when running this mod with the latest Zandronum.
Players who have already downloaded CALL OF DOOM: TARKOV and are experiencing this issue should download this patch and overwrite the main files.
However, I am developing this mod for PC GZDOOM.
If you use any engine other than the one I recommend, there is a possibility that many unknown problems may occur, so I cannot support it.
Here is a list of all weapons in "CALL OF DOOM:TARKOV (Ver1.2)".
Weapon showcase:
(Reload only version)
(Full version)
About this MOD:
DOOM players who install this mod will be able to fight using realistic firearms and equipment instead of losing fictional weapons like plasma guns. Nothing more, nothing less.
This mod fits many custom maps without making your gameplay too easy, difficult or ruined.
Unlike vanilla DOOM, where you just had to shoot full auto rocket launchers and BFGs, this mod forces players to think seriously about the ideal gunfight.
There will be 100 guns that differ not only in appearance but also in performance.
However, players can only carry a maximum of 4 long guns and 2 pistols. (If the player has a backpack)
In order to pick up a new weapon, you must drop your current weapon at the risk of never being able to retrieve it again.
You can't always pick up good ammo, so carrying only high-end weapons may not be the best option.
Although not as complex and difficult as the real Escape from TARKOV, this mod still requires you to understand the capabilities of the weapons before using them, if possible.
The various items you can acquire are all used only for your survival.
In the world of DOOM, money and treasure are all worthless. Because there is no one left on earth who will do business with you.
I don't want to be asked too many simple questions, so I will provide as much detail as possible about the information you need to play this mod.
(In fact, there are aliens everywhere who ignore every sentence and then ask, "What's the name of the game?")
If you don't have DOOM or are looking for a way to play this mod for free, please read our separate tutorial article below.
Click to link to another article.
How to launch this MOD:
This custom weapon MOD is for "DOOM (1993)".
If you don't have any, you need to get this game first.
If you already own DOOM, please make sure you have the following:
1:not Potato PC
The file size is large and there are many animations, so please play on PC.
It's difficult to enjoy this mod on low-spec PCs and smartphones that have a lot of lag.
2:latest GZDoom engine
This mod only supports GZDOOM.
If you run it with another engine, unexpected problems will occur.
Also, this mod is for single player. Multiplayer is not supported.
It is possible to run this mod using Zandronum, but the weapon graphics may appear out of alignment.
(There are no plans to do any additional work for engines other than GZDOOM.)
3:Any custom map mod
You can also use this MOD to play custom maps other than the original DOOM.
There are as many MODs for DOOM as there are stars, so as long as you don't get bored with DOOM itself, you can play DOOM for the rest of your life.
However, it probably won't fit complex mods that make significant changes to player abilities or weapons.
This COD MOD can be adapted to many custom map mods, but is not intended for use with other advanced conversion mods.
When you download a MOD, there are 4 files included to run the MOD.
-FileA1 [(001)_CodTarkov_FileA_BrutalDOOM.pk3]
The game will start with "Sergeant_Mark_IV's Brutal DOOM (v21)" applied. Basically, this COD MOD is designed with this version in mind. Can be combined with most custom map mods.
However, it may not be compatible with newer custom map mods that include more advanced changes, so in that case, please use "Vanilla DOOM".
-FileA2 [(001)_CodTarkov_FileA_VanillaDOOM.pk3]
You can play in an environment close to the original DOOM, which does not include Brutal DOOM. Please use this if you want to use COD MOD in combination with other monster change MODs or advanced custom map MODs.
By the way, it is possible to play with just vanilla DOOM without mixing other mods, but I don't recommend it because the monsters are weak and boring.
-FileB [ZZD_CodTarkov_FileB_Graphics.wad]
This file contains a large number of flipbooks to display your gun. If this file is not loaded, the player will become a buggy invisible man.
-FileC [ZZD_CodTarkov_FileC_MainData.wad]
This file contains essential programs and sounds to launch the mod.
For file A, please choose whether to use "Brutal DOOM" or "Vanilla DOOM". Both cannot be started at the same time.
By loading all Files A-B-C into GZDOOM, the game with the COD MOD applied will start.
Be sure to load in the order of A - B - C.
If you load them in the wrong order, the game will not launch.
Select 3 files with the Ctrl key, then grab "FileA" and drop it on GZDOOM.exe.
By doing this, the three files should be loaded correctly in order starting from A.
Even if you launch a custom map MOD at the same time, be sure to grab and drop FileA.
(Alternatively, use Autoloading with a shortcut.)
If you grab and drop B or C, or if any of the files are missing, the game will not start or the mod will not be applied correctly.
The two addons included in the file add features that will make your gameplay more convenient when using this mod.
-[ (001)Addon_WeaponReset.pk3 ]
With this add-on installed, players' weapons and equipment will be reset when they move to the next map.
This addon is especially fun to use with "Random Weapon Mode". While players may start in Underhalls with the PKM LMG, it's also possible they'll start in Icon of Sin with just the Makarov pistol.
This mode is for those looking for a new challenge.
This addon was created by DevilBlackDeath.
-[ (001)Addon_gearbox-v0.7.2.pk3 ]
"Gearbox"(Advanced inventory management tool)
Even I often forget what weapon I have and press random keys while playing COD mod. This tool is a near complete solution to that problem.
This is an advanced tool that allows you to properly manage your weapons and ammunition, and by opening the weapon selection menu you can see at a glance what weapons you currently have and how many bullets you have remaining. Of course, weapon icons are properly displayed there, making it intuitive to switch between weapons. No need to remember which slot your weapon is in.
No complicated operations are required, just launch this add-on along with your COD MOD and you will automatically be able to manage your inventory the way you want. You can start using the add-on right away without any complicated settings, but you can also make more detailed changes using the options.
Even if you use unlimited weapons mode or cheats to acquire a large number of weapons, this clever add-on system will automatically organize them for you to view. You can always pull out the right AK rifle from your oversized pocket.
There is also an option to choose whether to pause the game when you open the menu (this is set to OFF when you first start the game).
I haven't stress tested it, but at least in my gameplay I was able to use this addon without any issues, so I highly recommend it.
However, it requires a fairly recent version of GZDOOM (GZDoom 4.5 or higher), and will not run on other DOOM engines.
The advanced inventory management tool "Gearbox" add-on is no longer available in the latest "GZDoom v4.14.0(2024-12-17)".
Players using GZDoom v4.14.0 should download and use the corresponding version of Gearbox v0.7.3.
(However, Gearbox v0.7.3 will not start with any version other than GZDoom v4.14. If you haven't updated GZDoom to v4.14, you can still use the Gearbox included in the COD:TARKOV download file.)
Gearbox v0.7.3 for GZdoom v4.14
Github.com
The latest GZDOOM engine allows for more advanced 3D graphics support, but as a result, strange errors and crashes can occur if your computer is not capable of handling them.
Also, in rare cases, switches and doors in older custom maps may no longer function properly. (I've seen this bug in WADs like "Community Chest 2" and "Hell Core 2.0")
If you are experiencing lags, crashes, or bugs in your game, the following steps may help:
1)Use an older version of GZDOOM
If your computer is experiencing critical bugs and crashes that prevent you from playing the game at all, the simplest solution is to use an older version of GZDOOM. I haven't done a thorough gameplay test, but it looks like you'll be fine with "GZDoom 3.8.2 Vintage".
GZDoom 3.8.2 Vintage
Forum.zdoom.org
2)Change the API to OPEN GL mode.(Option > set video mode > Preferred Rendering API)
GZDOOM 4 supports the Vulkan API, which is more performant than OpenGL, but this puts a heavier load on your computer than previous GZDOOM versions.
If your game is crashing, switching the API to OPEN GL in your options settings may resolve your gameplay issues. If this doesn't solve your issue, you may want to try using an older version of GZDOOM.
3)Switch to "Default" compatibility mode (Option > Compatibility Options > Compatibility mode)
If you come across an older custom map WAD that doesn't play the way the creator intended, you may be able to use this option to switch to something like "Default" and it will likely work.
Additionally, if compatibility mode is set to "DOOM" or "ZDOOM 2.0", a bug appears to occur that allows enemies to see the player through walls. Unless you have a special reason and knowledge, it may be wise not to change it from "Default".
Things to do before starting the game:
If you are familiar with DOOM mods, you can skip this section.
Also, if you have played the previous MOD "Call of Doom: Black Warfare", you can carry over the key settings as is to this MOD.
This mod requires additional key settings, so when you start this mod for the first time, please open the options menu to complete the settings.
"Reload" -Reload the gun.
"Aim" -Use the gun sights.
"Drop Weapon" -Discard your current weapon.
"Knife Attack" -Use a melee weapon.
"Use Grenade" -Throw a frag grenade.
"Use Stun Grenade" -Throw a stun grenade.
"Fire mode select" -Switches the weapon's firing mode.
"Attachment select" -Change scope magnification or use under-barrel weapon.
"Lower the weapon" -Empty your hands.
"Night Vision" -Use night vision device.
"View weapon spec sheet" -Displays information about the current weapon.
When it comes to flashlights, you can choose between low-quality or high-quality light.
A high-quality flashlight will give you as realistic lighting as modern games, but the game will lag unless you use a high-spec PC.
Furthermore, since the flashlight uses what is equipped on the player's body, it is possible to use the light even if you have a weapon that does not have it attached.
Once you have completed the required key settings, turn on "Mouse Look" in Mouse Options.
The weapons in this mod do not have an auto-aim function, so you must always aim at the enemy with your own hands.
Please turn off the "Alternative HUD" extension of ZDOOM. This COD MOD is not compatible with Alternative HUD or other custom HUD MODs. (Either way, as long as your HUD looks similar to the screenshots on this page, you're good to go.)
Also, although it is not necessary, turning on "Allow crouch" and "Allow jump" in the game options in advance will make the game easier to play. (Many custom map creators prohibit crouching to make it difficult for players)
How to play this game:
1) About player classes
Before starting the game, you can choose your player class. This choice does not change the player's physical abilities, but it does change the equipment they initially have.
-[UAC Marine]
In DOOM (1993), the Beretta pistol is always the only weapon given to players when they start the game.
Even in 2024, DOOMGUY is still only given the Beretta pistol.
-[SCAV(Scavenger)]
You start the game as a master scavenger with a backpack and a few low-grade weapons.
-[USEC PMC]
Start the game as a mercenary equipped with American or European weapons.
For users who prefer P2W, "DX Edition" or "P2W Edition" is also available. This is a feature, not a DLC.
-[BEAR PMC]
You start the game as a mercenary equipped with Russian weapons.
A higher edition similar to USEC is also available.
-[HARDCORE Mode]
It's a more painful mode than UAC Marine, giving you only the weakest Makarov pistol and limiting the player's inventory.
-[Random Weapon Mode]
Players start the game with only one weapon, randomly selected from 100 available.
When moving on to the next map, the player's inventory will be carried over without being reset, but if the player has the "Weapon Reset add-on" installed, the player will start the next map with a different random weapon.
If you play Megawad with it, you'll be in a challenging mode where you'll have to conquer 32 maps using 32 different starting weapons.
-[Unlimited Weapon Mode]
In this mode, your inventory is unlimited and you can acquire the weapons you find one after another.
It may be fun at first, but your pockets will become chaotic with all the weapons. Imagine having 100 weapons stuffed in your pocket and having to use them properly.
-[The Unheard Edition ($250)]
This is a jokey player class that allows you to obtain special items by viewing advertisements for the $250 "Escape from TARKOV: The Unheard Edition."
By the way, players are not given any rights to purchase and freely customize their favorite weapons in the shop before starting DOOM.
The only equipment you can use is what you find on the battlefield using your feet. DOOM is originally a game like this.
2) About HUD
The HUD is so simple that I hardly need to explain it.
"Escape from TARKOV" doesn't display any important information about the gun, such as magazine capacity or ammo used, but since this is DOOM, the necessary information is always displayed at the bottom of the screen.
If you don't need such a friendly HUD, you can hide it. However, I think it would be extremely difficult to fight over 1000 DOOM enemies in such a state.
I think there are many players who find it troublesome to use Wikipedia to look up information about guns one by one, so by pressing the "View weapon spec sheet" key you can immediately check the information on the guns you own.
It's not something you should necessarily read, but this MOD has weapon groups that look similar but have different performance, such as the AK family and AR family, so make use of this information while you don't know anything about guns. It might be a little more fun if you do.
3) About gameplay
The other thing you constantly need to do besides shoot your enemies and survive is choosing which weapons to carry.
You can only carry 3 primary weapons (+1 if you get a backpack) and 2 secondary pistols.
Dropped weapons can be picked up again, but equipment dropped to the bottom of a valley or weapons left on the previous map cannot be recovered. There are no convenient hideouts in this game where you can safely store more weapons than you can carry.
There are as many choices as there are weapons that appear. Always think carefully so you don't regret losing rare weapons.
When you drop a weapon, the cartridges loaded in the magazine are automatically returned to your inventory.
Even if you throw away an LMG that is loaded with many cartridges, the ammo box will be used for future use.
If you are very low on ammo, try unloading guns dropped by dead enemies. You can get extra ammo.
The 100 weapons are divided into 6 levels of rarity, with lower quality weapons being easier to find and higher quality weapons being harder to find.
It is possible to fight bosses with only low-quality weapons, but unless you are looking for special suffering, it is better to actively exchange them if you find a weapon that is more rare than your own.
This isn't really mod-related advice, but if you see a top-ranked weapon in a very easy-to-reach spot, it's either a very brutal trap or a sign that a big battle is about to begin.
By knowing the capabilities of weapons, you can also use different tactics than in vanilla DOOM.
You can also use silenced weapons to avoid large-scale battles, or take out the most powerful bosses from a distance with a powerful sniper rifle. It's also fun to throw a bunch of grenades into the hole where the enemy is waiting, or throw a stun grenade into the window of the enemy's house.
By the way, before the critics start talking, I would like to say that the balance of the weapons in this mod is intentionally unfair.
Most weapons have performance according to their rarity, but there are some weapons that are powerful despite their low rarity, and there are also weapons that are difficult to use despite their high rarity.
This expresses the chaotic worldview of TARKOV, where all kinds of weapons from various eras and countries are used on the battlefield.
You may find yourself getting too much or too little ammo in-game, but that's more due to the design of the custom map you're playing than a problem with the mod. I tried to adjust the balance so that I could play DOOM for 10 years, but if you really don't like it, you can always use the editing tools to change the numbers.
4) About reloading guns
"Reload" is such an important feature that it is necessary to write this article.
In this mod you have to collect different adapted ammunition for each gun, like in Escape from TARKOV. Even the most commonly used shotgun in DOOM is divided into models that use 12GA shells, 20GA shells, and 23mm shells.
Of course, it is possible to beat the game without thinking too much about it and just using weapons with plenty of bullets, but understanding the performance of guns and ammunition will make it easier to plan your strategy.
Regarding the reload action, most weapons have different motions when the magazine is completely empty and when it is not. When most weapons run out of ammo, reloading is slow because a new cartridge must be loaded into the chamber.
If a cartridge is already loaded in the chamber and you reload it again, the magazine capacity will increase by +1. In the case of M4, 30 becomes 31. This is a real gun feature, not a bug.
There are some weapons that cannot be +1. Open bolt type weapons like the PPSh-41 and weapons that require the bolt to be opened for reloading like the Mosin Rifle and SKS cannot be given +1.
Also, with the Real Life MP5, it is difficult for the shooter to load a full magazine without opening the bolt, which can cause damage to the gun. As the spec was reproduced in CoD:MW2019, this mod's MP5 also requires a lot of HK slaps every time you reload.
The shotgun is the most important weapon in DOOM. This mod's shotgun is still very powerful, but has the drawback of being extremely slow to reload.
Although some shotguns can be reloaded using a detachable magazine, most shotguns require you to carefully load each shell one by one. It's wise to do an extra reload to get +1 whenever possible.
All you have to do is learn by actually using various guns.
Whether you love or hate the act of reloading guns, most deaths in games with this mod occur while reloading.
Even when you're reloading hard, monsters won't stop biting you. If you get surrounded by a horde of pinky demons while reloading your LMG, you're guaranteed to die.
Here are some useful workarounds so that you don't give up too soon and start using the infinite ammo cheat code.
1: Use a stun grenade.
Stun grenades do little damage, but can temporarily confuse most non-boss enemies.
Reloading will be interrupted, but by stunning an enemy with a stun grenade, the player can switch to another weapon or have a chance to escape.
Stun grenades are also very useful when you encounter an enemy ambush. Most players, myself included, will panic when faced with a large number of enemies unexpectedly, but using a stun grenade can buy you time to regain your composure.
2: Drop a weapon.
Dropping weapons is primarily used to replace your weapon with a newly found weapon, but it can also be used to counterattack enemies while reloading.
Dropping your weapon allows you to draw a secondary weapon very quickly. A quick draw of a powerful magnum, trusty machine pistol, or crazy sawed-off shotgun will save you from most dangers. Also, if the weapon you throw hits an enemy, that enemy will fall or flinch, giving you a chance to fight back.
It is more effective when used with stun grenades.
However, be careful not to drop your precious weapons into the lava pool.
3: Melee attack.
Monsters larger than human-type enemies are harder to defeat, but you can also attack them with a knife that you can draw at any time.
As a side effect of Melee attack, gun reload can be canceled. If an enemy appears while you are performing a tactical reload, you will be able to counterattack a little faster by doing this.
It is especially good to remember this operation when using weapons with long reloads such as shotguns and LMGs.
4: Switch weapon.
If the crisis is not serious enough to require the above operations, please remain calm and switch to another weapon.
However, there is an extra motion to stop reloading the weapon and change to another weapon, so it will be a little slow until you can start a counterattack. If you need to counterattack an enemy as quickly as possible without dropping a weapon, use a secondary weapon that draws quickly.
About known BUGs:
Unless you use this mod in the wrong way or combine it with other incompatible mods, you will be able to explore the world of Call of Doom: TARKOV to the end.
However, DOOM not only allows for a large number of mods, but also has a large number of cheat codes and options, which can introduce bugs.
It's very unfortunate that players who set non-conforming options would say, "This mod is full of bugs!", so I'll list the known bugs below as far as I know.
-When playing this MOD on a mobile phone, gunshots and explosion sounds may be interrupted or corrupted and may not play properly. In any case, this mod includes a lot of flipbooks, so it's likely to make your phone hot enough to fry bacon.
This MOD does not support gameplay on mobile phones.
-Also, even when playing games on a PC, if the sound device is not appropriate, gunshots and explosions can sound very noisy.
In any case, this mod makes gunfire sound more realistic to make it more modern, so it's louder than vanilla DOOM. It's best not to turn up the sound volume too loud.
-This is a feature, not a bug, but the "Brutal Deathmatch" menu that appears in episode selection in the Brutal DOOM version is not valid in GZDOOM. I don't do any support for multiplayer games and have no knowledge whatsoever.
-When the video mode is set to anything other than 1920x1080, gun pickup messages and spec sheet images appear strangely shrunken. People who play this mod on a monitor with a different size than the PC monitor I'm using will probably say, "Please tell me how to fix it!" and that's what I want to say as well. I don't know the appropriate way to deal with it.(If anyone knows a solution to this, please let me know.)
-This is a problem that only occurs when this mod is started using Zandronum, and the dot appears slightly off center when aiming. This mod is originally a single-player mod for GZDOOM, so I don't know how to solve it. (Please let me know if there is an easy solution for Zandronum other than the extremely tedious method of creating new versions with all the sprites re-modified.)
-The console cheat "resurrect" is a hotbed of bugs. Please do not try to forcefully change the fate of players. Accept the game over. (I once had a kid yell at me to make this cheat work properly. I hope he keeps quiet this time.)
-This mod uses a system where when you drop a weapon, the invisible fairy appears with it to modify your inventory.
Therefore, depending on the player's actions, the fairies may not be able to do their jobs properly.
Using cheats like "notarget" "anubis" and "IDBEHOLDI" that break the enemy's ability to properly track the player will also prevent the invisible fairy that manages your inventory from doing its job properly. If you are abandoned by the Inventory Fairy, you will be permanently unable to pick up new weapons.
Throwing weapons into special teleporters, dropping and picking up many of the same weapon in a short period of time, dropping a weapon the moment you reach EXIT, or other actions may cause inventory glitches.
There have also been reports of a similar issue occurring when playing in multiplayer mode.
In any case, I'm not a special DOOM modder with the latest technology, so I think it would be difficult to completely prevent the problem from occurring unless I rebuilt most of the system of this mod into a new one.
I'm not always careful about playing the game to avoid bugs, but for now, it might be a good idea to drop or pick up weapons one at a time.
-Semi-auto fire behaving differently from weapon to weapon is an intentional feature.
Even with semi-automatic weapons, some guns are able to fire almost in sync with your mouse clicks, while others don't respond well to your finger movements.
For guns that can be switched from full-auto to semi-auto, the system uses a program that "interrupts the full-auto function" to forcibly switch to "semi-auto firing."
Therefore, in terms of the system, there is no gun that can fire in semi-automatic mode at the same rate of fire as in full-auto mode.
Reported but unknown BUGs:
I will write here about unknown bugs that have been reported by other users but have never occurred in my gameplay and for which I have no idea what the cause is.
- Conflicts with other mods
- Uses an engine other than the latest GZDOOM
- Some advanced settings in GZDOOM are interfering with the mod's functionality (or a bug in GZDOOM)
- Uses a controller other than keyboard and mouse
I suspect one of these is causing the bug, but either way, I don't see these bugs when I do the same things, so I don't know how to fix it right now.
-When moving to the next map with the flashlight on, the flashlight can no longer be turned on.
The SD Flashlight will reset when you move to the next map. You should be able to turn it back on by pressing the flashlight key again, but if it doesn't, then some feature or mod is breaking the player's control of the switch.
HD flashlights have more advanced programming that means the flashlight will stay on when you move to the next map, but if your flashlight goes out and you can't turn it back on, there may be an issue with GZDOOM or the device.
This bug has not occurred in my environment.
-Firing a gun while viewing a gun's spec sheet will break the gun's functionality.
One user has reported that this issue occurs with significant frequency, but so far I have not seen any other users experience the same bug.
The spec sheet is a simple program that hides when the player fires or presses AltFire, making the gun usable again. In fact, destroying a gun is a much more difficult operation.
I suspect this is probably a bug caused by the settings of GZDOOM or the controller that the player is using, but if anyone else has experienced the same bug and knows the cause, please let me know.
I am not asking for "FEEDBACK" on this mod.
I made this mod for myself to play with DOOM, so at this time I have no plans to do any additional work.
I won't charge you a cent, but I don't want to do work for $0 either. I only do the work that I feel is necessary.
You are free to edit this mod however you like, or create other custom mods.
Please do not request new features unless you have the knowledge and skills to implement it directly.
For example, "Please make a MOD that features TARKOV characters!" or "Please make a flea market function or a function that allows you to freely customize weapons!". Although it's free to say, it's a very tedious and time-consuming request to fulfill.
I'm not going to do it, so you either hope someone else with the passion does it, or you make it yourself.
Similarly, I ignore the criticisms of well-spoken critics. Don't expect a $250 experience for a $0 Toy Box MOD.
If you are not satisfied with this mod, please use the power of critics to actually make it better or escape to another great game.
I'm not saying you should become a true DOOM believer like me, but I do think it would be good if more people became aware of the game DOOM and started playing it. (If you don't enjoy it, you can just leave quietly.)
Thank you.